Add new button in the blueprint editor screen to navigate to the blueprint manager screen.
🔨 Changes
Update the back button behaviour in the blueprint editor screen to return to the previous screen instead of always navigating to the blueprint manager screen.
🔧 Improvements
All items are now exported scaled to their true dimensions in Tabletop Simulator Saved Objects exports.
Item notes are now exported as descriptions in Tabletop Simulator Saved Objects exports.
Improve margin spacing between decks or cards in Tabletop Simulator Saved Objects exports.
Generate Tabletop Simulator mod cache images automatically to allow sharing exported project to other players more easily.
Allow to export sets with only one item as CustomCards in Tabletop Simulator Saved Object exports.
🐛 Bugfixes
Fix incorrect Tabletop Simulator Saved Objects folder path in MacOS.
Add direct export (or update/sync) to Tabletop Simulator’s Saved Objects (including metadata using blueprint identifiers).
Add support to import Google Drive sheets urls (either anyone-with-the-link shared sheets or web published sheets).
Add more than +1400 human-crafted CC0 content to the built-in assets (fonts, images and icons).
Add new advanced text curvature property to text panels.
Add new advanced invert image colors property to image panels.
Add new advanced HSV shift properties to image panels.
Add new advanced mask value shift property to image panels.
Add a new PDF export setting property to shuffle the items randomly when exporting.
🔨 Changes
Swap layer/panel list and property panels in the item editor and the blueprint editor.
Allow generate multiple PDFs by separating each output using the PDF filename format.
Main menu button is now a dropdown with a tooltip reminding of the screen-switching shortcuts, and it will not open the menu automatically on mouse hover.
Close project button has been moved to the right side of the menubar.
Split templates (previously know as sample projects) into a new section in the start screen and add buttons to open the templates folder, refresh the templates list and go to the templates website.
Template projects now ask to pick an empty folder first to duplicate them so you can edit and save its changes.
Move new and load project buttons into the projects side section like the template’s section buttons.
When navigating to the Blueprints screen, the app now restores the editor or manager based on the previous state.
🔧 Improvements
Hide automatically the new panel top navbar when mouse is not over the viewport in the blueprint editor screen.
Improve item sort logic by detecting number values and sorting numerically instead of alphanumerically.
Show arrows in grid sheet images grid size export property.
Recent project list and templates list are now distributed in two columns automatically.
Increase default recent projects list count to 32 projects.
Force a project backup just before changing a default localization code.
Update web version initial launcher updater scene theme and colors.
Add new Tab shortcut to open the image picker widget in image panels.
Add new Ctrl+Tab shortcut to open the image picker widget for image masks in image panels.
Resolve variables in AI generation prompts in the AI generation tab of the image picker widget.
Add new Tab and Space shortcuts to confirm the selected image/icon in the image picker widget.
Replace some input titles by placeholders in the AI generation tab of the image picker widget.
Show better info in the exported used color profile in summary.txt including the rendering intent if not using sRGB.
(Web Launcher) Allow switching the internal graphics backend on Windows to Direct3D 11, Direct3D 12, Vulkan and OpenGLES3 using command-line parameters (default is OpenGLCore).
(Web Launcher) Pass through all launcher arguments to the application (including the force internal graphics backend special parameters).
🐛 Bugfixes
Fix custom outline tags breaking when text-embedded icons or other advanced rich text tags are present.
Fix history (undo/redo) not working after opening the image picker widget.
Fix last icon being the same as the first icon in the next page in the image picker widget.
Fix last page missing in some cases in the image picker widget.
Fix visible dummy icon when no images or icons are present in the page in the image picker widget.
Fix downscaled textures (big textures and thumbnails) with wrong alpha blending when having alpha gradients.
Fix text shadow character vertex sorting wrong.
Fix PDF export when sides is set to only backs.
Fix notes button in the collection item editor not updating reflecting if the note is empty or not.
Fix history undo going back to the start screen after creating a new project.
Fix menubar menu button shortcuts tooltip not switching to Cmd key instead of Ctrl in MacOS builds.
Add support for text panel shadows (color, offset and softness).
Add support for image panel shadows (color based on the source image alpha, offset).
Add support for image alpha masking with two modes: Color+Alpha (black and white) or Alpha only.
Add support for inverting the mask in image panels.
Add support for image panel blend modes (Alpha blend, Multiply, Additive, Soft Additive and Multiply Additive).
🔨 Changes
Deprecate icon panels (they were similar to image panels but far more limited in features).
Icon panels will be converted automatically to image panels on project load and will preserve the same look (but with more features).
🔧 Improvements
Keep the font selection dropdown open when switching fonts, and only close it after selecting the same option twice (to confirm) or clicking outside.
Show arrows in vector2 input panel transform (position + size) properties.
Show arrows in vector2 input image panel offset properties.
Allow image panels to render outside their bounds when a texture is set, fit mode is set to “Fit”, and the mask radius is 0.
Image/Icon picker widget will remember the last used tab (mode) in image panel inspectors when opening.
Improve line spacing in the app UI when there are multiple lines in the same label for better UX.
Improve username and password requirement error messages during web account creation.
Improve the license checkout experience by locking the checkout button while a coupon/voucher is being entered until it’s applied or cleared.
Improve license purchase coupon/voucher input by setting a limit to 20 characters and increasing its size.
Show the license expiration date in account settings for accounts with a temporary free Pro license redeemed via voucher.
Allow switching the internal graphics backend on Windows to Direct3D 11, Direct3D 12, Vulkan and OpenGLES3 using command-line parameters (default is OpenGLCore).
Improve the base performance of image panels.
🐛 Bugfixes
Fix missing image magenta placeholder being affected by the image panel tint property.
Fix image/icon picker widget opening blank when opened for the first time from a context that requests the last mode used.
Fix panel transform properties visibility in value panels when enabling the advanced mode in the blueprint editor.
Fix special variables and export file format info tooltips text height when using East Asian languages.
Fix an error when opening a project with scancode panels in the app free version.
Add new custom outline tag support (experimental). You can use it as “<outline size=SIZE color=COLOR>TEXT</outline>“. Size and color parameters are optional (will default as the outline panel property values). Size percentage is a value between 0 and 200 and color can be in the format #RRGGBB or #RRGGBBAA. You can use this to set a custom outline to a certain range of text, change its outline size/color, or disable it if you use size=0 or a fully transparent color.
🔧 Improvements
Add small show delay to all tooltips.
More small general performance improvements.
🐛 Bugfixes
Fix text panel rendering glitches.
Fix cursor wrong type locked in several situations.
Fix localization of default project name for new projects.
Show missing project name label in collection screen.
Localize missing label in performance settings (preload previews).
Add new AI image provider Gemini 2.5 Flash Image (nanobanana) as an alternative for generating and editing images.
🔨 Changes
Remove transparent margins from the side panels in the item editor to increase the item viewport visible area and improve performance.
Remove support for DALL-E 2 and DALL-E 3 image generation providers.
Remove support for custom AI servers (the feature was unused, outdated, and had too much duplicated logic to maintain, for example, it didn’t support image editing or non-OpenAI providers).
🔧 Improvements
Improve very slightly performance across several screens (blueprint editor, collection, item editor and variables).
Improve AI API error handling with clearer error messages (also, friendly reminder, generations that result in errors don’t count against your quota).
Improve prompt time estimation for AI image generation and editing.
New image picker widget with several modes/tabs (native file picker, images, icons, AI).
Add a new AI section in app settings to configure AI setting properties.
Simplified panel inspectors in item and blueprint editors by adding an advanced properties toggle mode.
Simplified settings window by adding an advanced properties toggle mode.
Add a new button to go to the web account page for the web version in the settings screen.
Generate image thumbnails automatically on project load in the project temp folder.
Add new Mini USA, Mini Euro, Euro Game and Square Medium cards blueprint size presets (remember you can change their size at any moment).
🔨 Changes
Replace file picker buttons in image, icon and blueprint inspectors with a new, bigger button that opens the image picker widget.
Change default font from Comfortaa to Inter to improve UI readability.
Logs and backup filenames will now use the local time zone.
Preload item preview textures for collapsed sets on project load.
Reintroduce again the background color property for image panels that use images with transparency.
App will now wait until all internal object pools are warmed up (if needed) before showing the start screen to prevent hiccups while using the app at the start.
🔧 Improvements
Optimize the export speed for PDFs and Grid Sheet Images.
Improve image downscaling quality with an adaptative, high-quality Lanczos filter (applied only when needed, see max loaded image size in quality settings).
Prioritize render previews for currently visible items on screen.
Add support for additional image file types in the image/icon picker besides PNG.
Allow opening the file or container folder of images and icons in the image picker when clicking an image while holding the Shift or Control/Command key.
Add SVG file type as experimental supported type filter in the native image file picker.
Add support for subfolder categories in the image/icon picker.
Improve project loading performance.
Reload service now reacts to the creation of new files, file renames and file deletions in the project data folder.
Reload service will now reload all project assets properly when needed (after changing some app settings values for example).
Improve lock and visible icons in the panel list of the item/blueprint editors.
Add screen padding adjustment to all tooltips.
Project notes tooltips now supports rich text (notes for the project, blueprints, layers, panels, sets, items and variables).
Do not change settings section tab when resetting the app settings.
Improve text panel outline rendering by separating its outline render pass so it doesnt overlap on top of the text face when characters are too close.
Small UI improvements.
🐛 Bugfixes
Fix legacy CC to TC project upgrader code that was not importing relative project image paths correctly in some cases.
Fix the free version variable max count limit not being applied at runtime, which caused data loss when loading the project in another session.
Fix localization navbar label changing to the default localized “localization” text label when changing app language in settings even if the localization has a custom name.
Fix weird behaviour state with input toggle checkboxes in the import/export CSV/Excel screens.
Fix app window title not supporting unicode characters to display the foreign project name properly.
Fix foreign characters not appearing in the layer/panel list of the item/blueprint editors.
Fix foreign characters not appearing in the blueprint name in the blueprint manager screen.
Fix settings UI layout when changing between UI languages.
Fix inverted variable behaviour in the ignore items with zero amount in variables settings property.
Add item amount input in the item editor overlay between the navigation buttons for the component screen.
Allow to quick export any item to image in the components screen using the current side, location and export settings.
🔧 Improvements
Improve a bit the speed at which the font selector dropdown opens in the text panel inspectors. (rollback)
Improve font memory usage logging to be finally accurate and include the number of texture atlases created.
Fully warmup all system and project fonts during project load (rather than only when the font selector was opened for the first time). (rollback)
Add persistent data folder and logs folder paths to the logs.
🐛 Bugfixes
Fix grid sheet images export not being exported correctly in certain resolutions, blueprint sizes or custom scaling (yes, again).
Fix linked panel not refreshing immediately the linked data when is placed in another item side of the target panel when editing the blueprint.
Fix items not fitting when exactly using the same blueprint layout size and the same custom size page layout size in PDF exports.
Fix rare font glitches under specific conditions by reducing the size of internal texture atlases used for fonts (experimental). (rollback)
Fix text input throwing errors when writing using IME in Korean or other languages that replaces previous characters by new ones at the same time (experimental).
Add support for 9-slice scaling (also known as Scale 9 grid, 9-slicing or 9-patch) for image panels.
Add favorite colors feature to the color picker widget.
Add recent colors list to the color picker widget.
Add transform rotation preset buttons to all panel inspectors in the blueprint editor.
Always serialize an export summary with the total file count per size and type (as a summary.txt file) in each export folder.
🔧 Improvements
Allow to select multiple sets in the sets filter property on the export screen.
Allow to increase/decrease the transform rotation value using the arrow buttons by 15 degrees when Ctrl/Cmd key is held.
Increased font loading service resilience to errors.
🐛 Bugfixes
Fix individual images and grid sheet images exports always ensuring that the exported images will use even number resolutions (TTS doesn’t load images with odd number resolutions).
Fix recent icon list from the icon picker widget not being loaded properly when loading other projects in the same app session.
Translated the UI to several languages: French (Français), German (Deutsch), Spanish (Español), Portuguese (Português), Italian (Italiano), Dutch (Nederlands), Swedish (Svenska), Russian (Русский), Simplified Chinese (简体中文), Korean (한국어) and Japanese (日本語).
Allow to change the app UI language in settings. UI language manual selection will reset if the app settings are reset (it will try to pick the system language again).
Enable the app setting to change the UI language.
Add new app setting to change the UI font.
Add new button-dropdown to the start screen to change the UI language easily.
Add several new Google fonts to the built-in assets folder.
Add support for internal fallback fonts so you won’t see text glyphs with errors (squares) for most world languages and symbols.
Add new helper button on the layer name row to toggle all layer panels visibility on the item editor.
Add new helper buttons on the layer name row to toggle all layer panels visibility and locked status on the blueprint editor.
Add a new special variables for item creation and modification dates that can be customized using custom datetime strings.
Add a new type of scancode panel format PDF417 used heavily in transport, identification cards, inventory management, etc.
🔨 Changes
Text bold modifier now doesn’t change the horizontal spacing between characters so it’s now more convenient to use.
🔧 Improvements
Rotation transform float input now loops its value when using the decrement and increment buttons in the blueprint editor.
Add tooltips explaining what does the duplicate and mirror set dropdown buttons in the components screen.
Improve a bit the performance of the variable screen.
Minor UI changes related to text labels across several screens.
🐛 Bugfixes
Fix sometimes blueprint name not appearing in the blueprint manager screen when using english foreign characters.
Fix sometimes item name not appearing in the components screen when using english foreign characters.
Fix scancode qr panel rendering not using point filter so it always appeared blurred.
Fix pdf folded mode property being enabled when the sides filter property is not set as both sides in the export screen.
Fix pdf preview not rendering the correct side in some cases when the sides filter property is not set as both sides in the export screen.
The long (long) awaited custom shapes support for blueprints is finally here ! 🥳🎉
You wanted hexagons? ellipses? polygons? even… stars !? You got it! This update allows you to set shape of your blueprints to be any form you want (it even supports using a custom mask so you can use any custom shape you need). Is also packed with lots of improvements and it features the new Tabletop Creator logo and colors ~ 🎨🛠️
✨ New Features
Add support for blueprint shapes to allow creating rectangles, circles, ellipses, hexagons, polygons, stars or custom shapes.
Add lots of new properties to the blueprint inspector to set the blueprint shape in the blueprint editor.
Add new shape background color in the viewport settings of the blueprint editor.
Update app Tabletop Creator isotype and imagotype.
Update app theme colors.
Update app splash screen with new theme and imagotype.
🔨 Changes
Change default image format config to png in the export screen.
Change default background color alpha to 0 in the export screen.
Change support link to the new support website with the new docs.
Update blueprint editor viewport background color in the dark theme.
Remove classic light theme.
🔧 Improvements
Add new tokens and boards default templates to the create blueprint dropdown.
Improve bleeding/safe/cut zone lines in the blueprint editor to match the custom blueprint shape.
Add animation to the bleeding/safe/cut zone lines in the blueprint editor.
Improve default blueprint templates with better margins, colors and panel positions.
Improve new item button to match the custom blueprint shape in the components screen.
Improve drag and drop area to match the custom blueprint shape in the components screen.
Remove borders in the blueprint previews in the blueprint manager screen.
Remove borders in the item previews in the components screen.
Add filter for .tcp and .cc extensions in the native open file prompt when opening a project.
🐛 Bugfixes
Fix automapping of properties in the CSV/Excel import screens by making them case insensitive.
Fix wrong error message when facing a error deserializing a blueprint grid settings.
Fix bug in export screen not forcing sRGB as color profile when using PNG.
Fix background color modifing the pdf preview background color in the export screen.
Fix wrong gamma to linear background color transform of the tts preview in the export screen.
New special variable {panel} to get the current panel name.
Add new button to open the icon widget selector in the text panel inspector.
Add new button to insert a variable tag in the text panel inspector.
Add new button to change font for the selection in the text panel inspector.
Add new app setting to allow saving the project using only one file.
Add new button in the app settings screen to open the app logs folder.
🔨 Changes
Change shortcuts in MacOS to use Command instead of Control.
🔧 Improvements
Refresh the project used fonts in the front selector dropdown automatically.
Improve font selector dropdown by showing the latest 5 used fonts.
Improve font selector dropdown by adding some separators between different sections.
Number special variables will be resolved as 1 in the blueprint editor.
Reduce text outline thickness input arrows value to 0.1 to allow more precise adjustment.
Add new tooltips in the font format buttons in the item editor text inspector.
Add new tooltips in all panel path properties (images, icon and scancode).
Allow app full screen using two new shortcuts.
Allow to force remember the app window state using the -disable_window_state_workaround cmd parameter (more info about this in the FAQ question “Why the app doesn’t remember if it was maximized when opened again?”).
🐛 Bugfixes
Fix red font in dropdown when font is missing.
Fix font name wrapping when the font name is too large.
The long-awaited MacOS official support is finally here ! 🥳🎉 This huge update brings lots of new features too, like for example new shortcuts and new tools in the blueprint editor like grids, panel snapping and proper bleeding support 🛠️
✨ New Features
Add native MacOS support.
Save components set collapsed state in the project and restore it on project load.
Add new dropdown to select “industry standard” sizes for new blueprints.
Integrate new Patch plugin to detect updates and autoupdate the app using an external launcher outside of Steam (web builds).
Add 29 new shortcuts across all the app screens.
Add new contextual buttons in the blueprint editor to allow copy, cut and paste layers and panels in the project.
Add new buttons to the item editor to copy and paste panel values.
Allow drag off the window a item to delete it in the collection screen.
Allow to sort items using a dropdown per set by several attributes.
Add support for imperial measure units.
Add support for points font size units.
Add constraints to the transform section in all panel inspectors for the blueprint editor.
Panels will move or resize using their constraints when their blueprint or parent layer gets resized.
Add a new special variable layout that can be forced to use inches or millimeters with in or mm.
Add new blueprint gizmo to resize the blueprint more easily.
Allow to move, rotate or resize all panels on a layer at the same time using a new layer gizmo that encloses all the panels in that layer.
Add new button on the blueprint manager screen to allow flip all the blueprint previews.
Add grid visualization in the blueprint editor.
Add bleeding visualization in the blueprint editor.
Add cut lines gizmo in the blueprint editor.
Add safe zone gizmo in the blueprint editor.
Add bleeding zone gizmo in the blueprint editor.
Add bleeding size in the blueprint inspector properties.
Add viewport control settings in the blueprint editor screen.
Add grid control settings in the blueprint editor screen.
Add snapping control settings in the blueprint editor.
Add new shortcuts to toggle the bleeding, grid and snapping in the blueprint editor.
Serialize grid settings per blueprint.
Serialize bleeding size per blueprint.
Allow to snap panels and layers to several targets.
Add snap lines gizmo when a panel or layer is snapping to a target while moving the mouse.
Integrate user login credentials with the new tabletop tech web store (web builds).
Add new section in app settings to manage user login credentials (web builds).
🔨 Changes
Change default font used by default blueprints to Arial (Calibri is not in all operating systems).
Change panel position origin related to the blueprint to the top left of the blueprint.
Change panel position vertical axis direction to be positive downwards.
Change panel position origin pivot point to be always the top left corner of its bounding box.
Change panel rotation to be positive to the right and negative to the left.
Change transform axis helper lines to be always horizontal or vertical without rotation following the bounding box of the panel.
App rebranding (replace Pixelatto logo by Tabletop Tech new company name).
🔧 Improvements
Increase compatibility with more languages in all inputs across the app (Hindi, Thai, …).
Add new Noto Sans built-in fonts to support hundreds of languages.
Disable shortcuts in several cases to prevent undefined behaviours.
Allow to paste panels when no layer or panel is selected in the blueprint editor.
Upgrade project save file format for future interoperability between 3rd party integrations.
Update sample projects to the new JSON format.
Improve the legacy CC project to TC project upgrader code.
Improve transform size inputs to clamp negative and too big numbers.
Improve linear easing on item flip to in-out cubic easing.
All blueprint previews will flip at the same time in the blueprint manager screen.
Add constraints usage to all panels in the sample projects.
Add bleeding support to all background panels in the sample projects.
Include app version in the app window title.
Update app version and unity project settings.
🐛 Bugfixes
Fix errors on the collection screen after deleting used blueprints in the blueprints manager screen.
Fix item preview min size being too big if the UI is scaled up in the item and blueprint editor.
Fix item preview size when DPI is bigger than the default 96 in the item and blueprint editor.
Fix glitched textures using Intel or AMD graphic cards by force clearing the texture contents when creating new render textures.
Fix shortcuts triggering when they do not use special keys but those keys are pressed.
Fix blueprint preview not resizing in the blueprint manager screen when the blueprint layout is modified.
Fix item editor opening the wrong item when traversing history using undo.
Fix some shortcuts triggering on special UI states (color picker, icon picker, etc).
Fix setting collapsed state in components not triggering project dirty state.
Fix panel not appearing in the panel list on history undo in the blueprint editor.
Fix item editor previous/next nagivation not ignoring collapsed sets.
Fix variable set data event not being aggregated in the history service.
Fix panel properties not being aggregated on panel reset in the history service in the collection item editor.
Fix panel properties not being aggregated on panel reset in the history service in the blueprint editor.
Fix multiple issues related to events of duplicated elements not being triggered.
Fix shortcuts not working after closing and opening another project.
Render RTL languages (Arabic, Hebrew, Persian/Farsi, etc) in text panels with correct ligatures and character order.
Make sure you: 1) Have selected a font that supports those arabic (or other RTL language) characters 2) Enable RTL in the text panel (it will correct automatically the text ligatures and character order) 3) Set text alignment to right (this is optional but I think is needed to feel the reading right)
Hi everyone! This big update brings lots of new features 🥳🎉
Update #2: AI image generation (and more!) was reintroduced in the 2025.4.1 update. You can generate images using modern, cutting-edge technology directly from the image selector widget in any panel.
Update #1: AI Module DLC has been deprecated, nowadays any free (or paid) alternative is (much) better, faster and less error-prone than was this DLC (and multiplatform, as this was supported only in certain versions of Windows).
Local alternatives (free):
LM Studio
InvokeAI
Stable Diffusion web UI (AUTOMATIC1111)
Pinokio
ComfyUI
NMKD Stable Diffusion GUI
ImaginAIry
koboldcpp (StableDiffusion.cpp)
Online alternatives (paid):
DALL-E (in ChatGPT)
MidJourney
Stable Diffusion
Bing Image Creator
Gemini (Google)
NightCafe
Artbreeder
Runway ML
Deep Dream Generator
Fotor AI Generator
Wombo Dream (App)
Pixray Text2image
Craiyon (formerly DALL-E Mini)
You can now generate images using artificial intelligence, locate your tabletop games using the new project localization feature, or even export your files using custom color profiles so you can generate directly from TC all the files needed by your editor/publisher/printing service.
✨ New Features
Add new widget in image inspectors to generate images using AI (Stable Diffusion).
Add new feature to localize your projects to multiple languages within the same project.
Add support for using color profiles (sRGB, CMYK, custom, …) when exporting your project.
Add automatically Git and Git LFS source control config files to new created projects.
Add new export setting to export only one localization or all of them.
Add new %l localization filename format tag for all export types.
🔧 Improvements
Increased font loading service resilience to errors.
This update brings several improvements to the panel gizmo allowing you to edit the offset/zoom and rotation of the image and image masks or lots of different key modifiers to resize the panel as you desire 🥳🎉
Full release notes:
✨ New Features
Add lots of modifier shortcuts when using a panel gizmo in the blueprint screen (Shift / Alt keys).
Add support to panel gizmo to allow edit the image and mask offset, rotation and zoom values (Control / Alt keys).
🔨 Changes
Remove background color support for image panels.
Change the versioning format to “[year].[month].[patch][stage(alpha/beta/…)] r[release_number]”.
🔧 Improvements
Remember app window maximized status on close.
Change panel gizmo mouse selection and hover effect behaviour in the blueprint editor.
Allow to resize a panel in any direction in the blueprint editor.
Add default blueprint and set when creating a new project.
Change pixelart toggle in image panels for a filter mode dropdown.
Add new property to toggle advanced mask image related properties in image panel inspectors.
Move up fit mode image panel property in the image panel inspectors.
Update to Unity 2021.3.11f1 LTS.
🐛 Bugfixes
Fix export set dropdown remembering its last value when returning to the export screen.
Fix rendering of built-in images (like the default TC logo in the back of the default blueprints).
Fix errors when using the leading zeros feature in blueprint text panels.
Fix rare bug when opening the item editor just before the project auto reloads by a project data change.
Fix rare bug where project tries to reload itself sometimes when closing the app.
This maintenance update fixes several bugfixes also contains a new feature that allows you to set leading zeros in some special variables (like #, @, ##, @@, amount).
The format to enable the leading zeros is to append “|0000” (from 1 up to 4 zeros).
Example (using the “item number in set” special variable):
Format
Result
{#}
3
{#|0}
3
{#|00}
03
{#|000}
003
{#|0000}
0003
Read more about variables in the official manual / documentation 📘
Full release notes:
✨ New Features
Allow to set leading zeros in some special variables (amount, item numbers, total item counts).
🔧 Improvements
Improve project load performance when data import screens warmup is enabled.
Hide right menus on mouse cursor screen exit on the start screen.
Update to Unity 2021.3.9f1 LTS.
🐛 Bugfixes
Fix some panel inspectors property reset buttons not working.
Fix UI state bug when creating new sets on Excel data import preventing to show their items.
Fix occasional bug when importing Excel sheets containing cells with formulas.
This update finally brings the dark theme mode and support for high resolution screens 🥳🎉
There are also a new settings screen to be able to configure performance options, in addition to QoL tweaks, many performance improvements and bug fixes!
UI Themes support
UI high definition scaling support
Full release notes:
✨ New Features
Add new settings screen.
Add app UI theming support.
Add new UI light theme with improved contrast.
Add new UI dark theme.
Add high definition screen support (up to 4K).
Add new command line option “ui_scaling” to force scaling at app launch.
🔨 Changes
Increase default value for max render texture size setting to 2048px (from 1024px).
🔧 Improvements
Reduce the memory usage dramatically when exporting to individual image files or TTS card sheets.
New checkbox in CSV / Excel export screen to process the project variables in main panel properties.
Remove folders in main panel value labels on top of the items in the components screen.
Add support to tab between text and numeric inputs in an active UI section.
Allow to cancel color picker / selector with right click or escape key.
Reduce double click delay detection to select all text in string inputs.
Update several sample projects to use the new text panel properties.
Optimize app general performance.
Update to Unity 2021.3.5f1 LTS.
🐛 Bugfixes
Fix float inputs dropping the decimal point on copy paste value or when typing trailing zeros.
Fix UI elements hang in the mouse hover status when the cursor go outside from the app window.
Fix alpha blending rendering for images with transparency.
Fix PNG image exports ignoring background color alpha export setting.
Fix weird border blending color with background in preview textures using the background color for exports.
Fix image panels not loading the image when the path is relative and the extension name is not JPG/PNG.
Fix image files with rare formats (not png / jpg) not loading on project load.
Fix Excel import not reading the main panel when the main panel column in the sheet is the last one.
Fix Excel cell formulas not being evaluated on Excel data import (there are still a bug related to this).
Fix Excel export button disabled or enabled based on the state of the previous project opened.
Fix license text label not visible when toggling to light contrast mode in the icon picker widget.
Fix on hover tooltip showing up when the variable color input is disabled and invisible in the variable screen.
We are currently working in the Excel/CSV support update, but is not ready yet, so here is a small update before the new year holidays.
✨ New Features
Add support for command line arguments (launch options in Steam).
Add “-dark_background” to app launch options to start the app with an experimental dark background. This is not the dark mode, is merely a temporal workaround for those of you that are very photosensitive.
🔧 Changes
Change special variables to be more priority over panel value references in the variable resolver.
We’re taking a short break and will be out of the office to celebrate the New Year 🎄. After the holidays, we will push forward to finish the next update with the Excel/CSV support!
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