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Board Game Design Contest Entries – April

Tabletop Creator Board Game Design Contest April Cover
The world of tabletop games is full of creativity, strategy, and hard work—and nothing shows this better than the amazing entries for this month’s Tabletop Creator Board Game Design Contest.

Discover Unique Indie Games and Join Tabletop Creator’s Board Game Design Contest!

The world of tabletop games is full of creativity, strategy, and hard work—and nothing shows this better than the amazing entries for this month’s Tabletop Creator Board Game Design Contest.

From intense strategic battles to whimsical adventures, April’s featured games demonstrate just how diverse and imaginative tabletop design can be. Whether you’re a seasoned designer or simply looking for inspiration to start your own project, these games are sure to ignite your creativity.

Board Game Design Contest Dice PNG Separator Image

And the best part? You can be next! Submit your own creation to the May Contest and compete for a chance to win a professionally printed edition of your game. Let your ideas come to life with Tabletop Creator!

Sengoku by Gianluca Sclano

Dive into the tumultuous era of Japan’s legendary Sengoku period in Sengoku, a competitive strategy game for 2-4 players (expandable with an extension). Players embody iconic daimyos such as Oda Nobunaga, Toyotomi Hideyoshi, and Tokugawa Ieyasu, along with infamous figures like Akechi Mitsuhide.

Over approximately 45 minutes, your goal is clear: conquer and control prefectures, expand your influence, and strive to become the ultimate Shogun. Strategy unfolds as players utilize numbered and special cards, strategically place them on the game board, forge alliances, and thwart their rivals’ plans.

Constructing defenses, castles, and capitals is crucial for maintaining power, while the Emperor watches closely, ever ready to shift the balance. If no player claims the title of Shogun, the epic Battle of Sekigahara decides all.

The King’s Favour by Gianluca Sclano

Fast-paced and engaging, The King’s Favour is a strategic card game designed for quick, dynamic sessions of 5-20 minutes, appealing equally to casual gamers and strategy aficionados. Each player competes cunningly for the king’s attention through a mix of wit, chance, and careful calculation. Easy-to-learn rules and brief rounds mean every decision could shift fortunes dramatically.

The thrill of competition and the suspense of each move ensure continuous excitement and replayability. Will your wit prevail, or will luck crown your opponent instead?

Gnomos vs Trolls by Elena de Bustos & Eduardo Hernanpérez

Embark on a cooperative, asymmetrical card-crawling adventure in Gnomos vs. Trolls, suitable for 1 to 5 players. Featuring customizable decks and narrative-driven campaigns consisting of 3-4 acts, this game draws inspiration from “Choose Your Own Adventure” stories, offering players unique scenarios from rescuing family pets from mischievous trolls to escaping collapsing castles.

Players, as resourceful gnomes, have three actions per round to move, fight, evade trolls, equip themselves, and explore chests. Beware—the dreaded Mazo Putrido deck adds unpredictability with trolls and curses. A clever blend of randomness and strategic decision-making promises endless replayability and uniquely thrilling adventures each session.

Tricky Villains by Bryan Hajtovik

Enter Action City, the vibrant setting of Tricky Villains, a trick-taking strategy game for 2-6 players currently in active prototyping. Players assume the roles of villainous masterminds, competing to dominate the city across rounds divided into three main phases: preparation, action, and recruit.

Utilizing character, scene, and favor cards, each decision influences who gains control over various city locations. The game uniquely balances strategic depth with accessible gameplay, where gaining favors from city factions can lead to victory.

Accumulate 15 points or secure favors from three factions to conquer the city. Designed with Tabletop Creator Pro, Tricky Villains emphasizes strategy, deceit, and clever alliances in a vibrant, tactical experience.

Swarm by William John Alfred V

Welcome to Swarm, a richly thematic board game focused on bug collecting and strategic resource management. Created using Tabletop Creator, Swarm immerses players in a cycle of seasons—spring, summer, fall, and winter—each filled with unique challenges and events.

Players manage bug cards with distinctive powers, deploying them strategically across different lands while managing food tokens required for bug survival and growth. Each round, players choose from actions like gathering resources, feeding bugs, laying eggs, and executing special abilities.

Events at each season’s end can significantly alter gameplay dynamics. Points earned from surviving bugs, eggs, and bonus objectives determine victory by winter’s close, promising strategic depth and engaging variability each session.

What’s next on our board game design contest?

Right now the May contest is on full charge! And you yourself can join to have the chance to get your very own game profesionally printed, and in December you could get a whole batch of your game produced for free!

Wanna give it a go? Don’t miss out!

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